Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about my work as an experienced game designer.
Softgames: "Match 3 Garden"
I played a key role as a Jr. Game Designer in the development and maintenance of Match 3 Garden, a free-to-play mansion restoration game with engaging match-3 puzzles. Working closely with producers, developers, artists, and fellow game designers, I was responsible for creating numerous new mechanics and meta-game features, including new blockers, several boosters, and player events. As part of my role, I closely monitored user data to optimize resource use and enhance the first-time user experience. Thanks to my efforts, we achieved low churn metrics on the first 100 levels of the game and were able to convert non-paying users into paying users through careful balancing of the level progression. Throughout the development process, I also contributed to the overall vision of the game, working collaboratively with the team to create a highly engaging and quality product. One of the unique features of Match 3 Garden is its combination of mansion restoration gameplay with challenging match-3 puzzles, which sets it apart from other games in the genre available on Facebook Instant Games. Overall, I am proud of my contributions to the success of this project and believe that the skills and experience I have acquired working on this game would make me a valuable addition to any game development team.





Softgames: "Garden Tales" & "Cookie Land"
As both a Level Designer and later Jr. Game Designer in my previous job, I have contributed to the long-term success of various existing games. Despite joining these projects after their initial release, I was able to create thousands of new levels and introduce new gameplay mechanics that enhanced the overall experience of each game.
Through careful analysis of user data, I was able to balance levels and optimize resource use, resulting in decreased churn and increased player engagement, ultimately leading to higher revenue for these titles.
I take great pride in my ability to maintain the long-term value of existing games, and my experience in level design, gameplay mechanics, and data analysis makes me a valuable asset to any game development team looking to improve upon their existing titles.





Learning Yogi: "Atlas Mission"
Atlas Mission is an educational platform comprised of mini-games that teach children skills such as vocabulary, spelling, reading, writing, problem-solving, and coding.
As a game designer, I was responsible for brainstorming, prototyping, and designing the various mini-games while prioritizing user experience to ensure that the games were accessible and engaging for children. This required extensive research to ensure that the curriculum was balanced with level design, storyline, and general game mechanics.
I also managed the project and worked closely with artists and developers to ensure smooth platform integration. To facilitate communication, I wrote detailed documentation for each game that I created.
Working on Atlas Mission was a challenge that demanded problem-solving skills, as well as creativity and strong communication skills. I am proud of my contributions to this project and with it, I have acquired significant experience in game design, project management, and UX.




PointVoucher: "Play London With Mr. Bean" & "Bilkabale"
During my internship with Point Voucher, I had the opportunity to work on two mobile games: Bikebale, a solitaire game, and Play London with Mr. Bean, a match-3 game. As a level designer, I was responsible for creating engaging and challenging levels for both games, while ensuring that they maintained a high level of quality and fun for the players.
In addition to designing levels, I also had the opportunity to learn about the inner workings of a game studio and startup. I learned how to communicate effectively with artists and developers to ensure that my work was implemented properly and efficiently. This experience also taught me the importance of collaboration and teamwork in the game development process.
Working on Bikebale and Play London with Mr. Bean was a valuable experience that helped me to further develop my skills in level design, communication, and project management. I am grateful for the opportunity to have worked with Point Voucher and contributed to the success of these games.




